Job Details

Game Development
Mid-level
Remote
Full time
Apr 16

Unreal Engine Artist (Blender → UE5) Architecture / Real-time

Unreal Engine Artist with 3+ years of experience in real-time projects, focusing on architecture. Responsibilities include asset integration in UE5, material setup, and quality control. Offers remote/hybrid/office work in Moscow.

We create 3D models of architectural objects using the Blender → Unreal Engine 5 pipeline. We are looking for an Unreal Artist / Technical Artist who will be responsible for integrating assets into UE, setting up materials, and final quality control. Work within standards (structure, materials, Nanite, collisions) and the production pipeline.

• 3+ years of experience with Unreal Engine (UE5) in real-time projects • Understanding of the full Blender → UE pipeline • Confident work with materials (PBR, Material Instances, basic shaders) • Experience with Nanite • Experience with architectural assets • Attention to detail and ability to work according to standards Nice to have: • Experience in modeling and understanding of the full Blender → UE pipeline (geometry, UV, export, error causes) • Experience with Blueprint (basic level) • Understanding of Vertex Color / Decals / Parallax • Experience working in a pipeline with modelers

• оформление по ГПХ/ИП/СЗ • Удалённо / офис / гибрид, офис Москва • Понятные стандарты, возможность профессионального и карьерного роста

real-time
architecture
UE5
PBR
Blender
Nanite
Unreal Engine
Blueprint

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