Job Details

Game Development
May 8

UE5 LookDev (Hard Surface, Photoreal)

Looking for a visual specialist in Unreal Engine 5 for an interactive product presentation. The task is to create a photorealistic real-time render for 5 highly detailed hard-surface objects (engineering mechanisms).

We are looking for a visual specialist in Unreal Engine 5 for an interactive product presentation (not game development, no complex locations). The task is to create a juicy, photorealistic real-time render for 5 highly detailed hard-surface objects (engineering mechanisms). What we provide at the start: Fully prepared FBX with correct topology. A set of baked PBR textures in 4K What needs to be done: Assemble a flexible and optimized Master Material. Materials on all 5 objects are repeated (polished metal, matte plastic, carbon under varnish). Set up once - apply to all. Set up delicious studio lighting to emphasize volume, highlights, and chamfers. Achieve maximum photorealism in real-time. Carefully structure the scene for handover to our programmer (no garbage, with clear naming). The work is clear and finite.

Send your portfolio with examples of product real-time rendering (close-ups, technical, hard surface)

Real-time rendering
Master Material
Hard Surface
lighting
PBR textures
Unreal Engine 5
Photoreal

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