Technical Animator
WATT Studio is looking for an experienced Technical Animator for the 'Tsarevna' project. Remote/hybrid/office in Moscow, full-time, middle/senior level.
Tasks: - Setting up and refining State Machine in Animation Blueprint. - Creating and supporting Animation Notifies and Notify States to connect animations with gameplay. - Setting up and supporting character and object rigs: controllers, skinning, deformations. - Correct integration of animations in UE5. - Supporting animators, solving technical tasks, developing scripts and tools. - Profiling and debugging via Rewind Debugger, resolving performance issues. - Setting up physics for character elements.
Experience as a technical animator from 2 years. Knowledge of Animation Blueprint, State Machines, Animation Notifies, Motion Matching. Proficiency in Maya/Blender. Understanding of animation principles in game development. Nice to have: Experience writing scripts in Python.
Salary: based on interview results. Work format: remote, office, or hybrid (remote but with mandatory office visits from time to time). Employment: full-time.
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