System Game Designer (Casual Mobile Games)
Studio of casual mobile games seeks a system designer with strong analytical skills to balance game parameters, economy, and in-game offers. Remote, full-time. STEM background or 1–3 years game design experience.
Work on tables, calculations, and system logic for casual mobile games. Setting up game parameters, balance tables, and in-game offers Calculating promotions and special offers for different player segments Designing and supporting mechanics and systems Analyzing how changes affect the economy and player experience Verifying correctness of settings and catching inconsistencies before release Maintaining documentation and syncing work between departments
Strong STEM (physics, mathematics, engineering, exact/natural sciences) without industry experience OR Game designer with 1–3 years of experience in balance / economy / system design Confident Excel Attention to detail with numbers and critical thinking Systematic and independent approach to tasks Plays mobile or other games (at least occasionally) Tools: Excel / Google Sheets. Data extraction via AI — no SQL needed.
Remote work, full-time Salary not specified Professional education background valued No game dev experience required if strong STEM
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