Stylized Environment / Vegetation Artist (ZBrush + Texturing)
Looking for a 3D artist for a CG multimedia installation project to stylize a SpeedTree base tree model, create stylized textures, and prepare the asset for Unreal Engine. Contact: Nikolay *****.
For a CG project of a multimedia installation, we are looking for a 3D artist with experience creating stylized organic environments. Task: take a ready base tree model from SpeedTree, artistically redesign it in ZBrush (enhance existing veins, add new ones, work out expressive organic texture), create stylized textures that highlight relief, structure, and artistic character, and prepare the final asset for further work in Unreal Engine. We need a specialist who understands the full process from sculpting and texturing to preparing the model for the engine.
Experience with ZBrush and texturing. Portfolio with stylized vegetation, trees, fantasy environments, or similar organic forms would be a plus.
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