Spine Animator
Spine Animator for mobile game project. Create character animations and full game scenes, export for Unity. Remote, piecework, rate discussed individually.
Mobile game project is looking for a Spine animator to work on character animation and full game scenes. Tasks: - Create character animations on the game field: idle, attacks, abilities, taking damage, victory, defeat, and other states - Assemble and animate full game scenes with one or several characters - Animate scenes considering composition, rhythm, and key semantic accents - Prepare and optimize animations for mobile development technical requirements - Export materials for integration into Unity - Interact with 2D artists, VFX designers, and art director - Revise animations based on review results
Confident command of Spine 2D Experience creating both short game animations and full scenes Knowledge of basic principles of classical animation Good understanding of timing, dynamics, weight, and silhouette Ability to convey character, emotions, and character interaction through movement Understanding of composition, frame setting, and visual storytelling Confident work with rigs, meshes, skinning, and IK Ability to correctly and accurately set up pseudo 3D Ability to work within a given visual style and technical constraints Attention to detail, meeting deadlines, and willingness to work with feedback Nice to have: - Understanding of 2D animation production pipeline for mobile games - Experience animating VFX - Ability to work with physics tool - Artistic background and understanding of anatomy
Piecework payment Remote work Workload and rate discussed individually For application, send portfolio with examples of character animations and full scenes, briefly describe your experience, and specify desired rate The vacancy involves a free test task.
Don't miss a single job
Subscribe to our Telegram channel