Job Details
Game Development
Senior
Remote
Full time
English
Oct 5

Senior Technical Lighting Artist (Beffio)

Senior Technical Lighting Artist for AAA games at Beffio, a co-development studio. Full-time, remote in Europe. Strong Unreal Engine experience required.

Beffio is an award-winning co-development studio working with international clients including Square Enix and Nike. The studio is looking for a Senior Technical Lighting Artist with strong Unreal Engine experience and a deep understanding of real-time lighting, rendering and environment systems. The role combines artistic lighting execution with technical troubleshooting. You will work closely with Art Directors, Lighting Artists, Technical Artists and Engineers to achieve high visual quality while maintaining performance across technically demanding Unreal Engine projects. Responsibilities: • Create, polish and troubleshoot real-time lighting setups in Unreal Engine • Work with dynamic Time of Day lighting systems • Configure and balance Directional Light, Skylight, Sky Atmosphere, Skybox and Exponential Height Fog • Work with Post Process Volumes, exposure and Local Exposure • Use Sequencer and Day Sequence Volumes to control lighting and Time of Day parameters • Diagnose lighting, rendering, exposure, shadow, fog, atmosphere and performance issues • Work with Lumen, Virtual Shadow Maps, Nanite, LODs, draw distances and light complexity • Navigate Blueprints to understand lighting and environment systems and identify potential issues • Work with levels, sublevels, World Partition, Data Layers and streaming • Collaborate with client-side Art, Lighting, Tech Art and Engineering teams

Required Skills: • Strong professional experience with real-time lighting in Unreal Engine • Professional background as a Lighting Artist, Technical Lighting Artist, Technical Artist, Environment Artist with a lighting focus or similar role • Strong portfolio or reel demonstrating real-time lighting work in Unreal Engine • Deep understanding of Unreal Engine lighting workflows and rendering fundamentals • Practical knowledge of Time of Day systems • Strong understanding of direct lighting, skylight, atmosphere, fog, exposure, post-processing and shadows • Good knowledge of Lumen and its limitations across supported platforms • Knowledge of Virtual Shadow Maps, Nanite, LODs, draw distances and light complexity • Ability to navigate Blueprints, Sequencer, World Partition and Data Layers • Strong diagnostic and technical problem-solving skills • Ability to identify performance and rendering bottlenecks • Clear written English • Comfortable working in a fully remote, client-facing co-development environment Nice to Have: • Experience with dynamic Time of Day systems • Experience with large open-world or semi-open-world Unreal Engine projects • Experience profiling and debugging lighting and rendering performance • Strong cinematic and gameplay lighting sense • Experience with consoles or other performance-constrained platforms • Basic Blueprint scripting knowledge • Experience working closely with Technical Art and Engineering teams

What we offer: • Fully remote work • Full-time cooperation • B2B or standard employment contract options • Work on technically demanding Unreal Engine projects • Direct impact on lighting quality, readability and rendering consistency • Collaboration with experienced international Art, Lighting, Tech Art and Engineering teams • Production-focused co-development environment • Opportunity to solve complex real-time lighting and rendering challenges • Annual team retreat focused on learning, alignment and team bonding

Lighting
Time of Day
Sequencer
Nanite
World Partition
Virtual Shadow Maps
Lumen
Post Process
Blueprints
Unreal Engine

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