Job Details
Game Development
Senior
On-site
Full time
English
Possibly outdated
Sep 2
This job was posted more than a month ago — it may no longer be active

Senior Technical Artist (11 bit studios) – Frostpunk 1886

Senior Technical Artist at 11 bit studios for Frostpunk 1886. Full-time office in Warsaw, Poland. Focus on Unreal Engine 5 materials, shaders, tools, optimization, and technical art workflows. Salary negotiable.

11 bit studios is looking for a Senior Technical Artist to join the team working on Frostpunk 1886. The role focuses on creating high-quality materials, shaders, tools, and technical art solutions in Unreal Engine 5. You will work closely with artists, programmers, Technical Directors, Art Leads, and QA to ensure assets remain visually strong, optimized, and production-ready. Responsibilities: • Create high-quality materials and shaders in Unreal Engine 5 • Build and maintain Blueprint-based and code-based tools for the art team • Create and maintain documentation for tools, workflows, and engine limitations • Support optimization, profiling, and debugging of the final product • Ensure assets meet technical and performance requirements • Collaborate with Art Leads, Technical Directors, programmers, artists, and QA • Solve complex technical and visual production challenges • Help establish scalable technical art workflows and best practices

Required Skills: • Strong knowledge of Unreal Engine materials and shading workflows • Strong understanding of the Unreal Engine rendering pipeline • Good understanding of PBR and post-processing • Experience using Unreal Engine Blueprints for tools or gameplay-supporting systems • Strong problem-solving skills • Good understanding of optimization workflows • Experience with profiling and debugging • At least one shipped title or completed commercial project • Production experience with materials, shaders, and rendering in Unreal Engine • Understanding of GPU performance and optimization • Ability to take ownership of complex technical and visual problems • Portfolio demonstrating relevant technical art work Nice to Have: • Knowledge of VFX • Knowledge of lighting • Experience with procedural workflows • Experience with Substance Designer or other node-based tools • Familiarity with HLSL • Familiarity with GLSL • Experience with Blender, 3ds Max, or Maya • Experience working closely with both artists and programmers • Experience mentoring artists • Experience defining technical best practices

What we offer: • Opportunity to work on Frostpunk 1886 • Unreal Engine 5 production environment • Work on materials, shaders, rendering, optimization, and technical art tools • Collaboration with artists, programmers, Technical Directors, Art Leads, and QA • Opportunity to influence technical art workflows and production standards

Poland
VFX
technical art
Lighting
Profiling
3ds Max
Shaders
GLSL
Optimization
post-processing
Maya
Rendering
Procedural
HLSL
Blender
Blueprints
Substance Designer
Materials
PBR
Unreal Engine
Debugging

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