Senior Systems Game Designer
Senior Systems Game Designer for a large multiplayer Open World / RolePlay project. Remote, full-time. Salary discussed after interview. Focus on economy, professions, progression, live-service analytics and game systems.
Project: large multiplayer Open World / RolePlay project. Responsibilities: - Design and develop game systems: economy, professions, businesses, property, progression, social mechanics, activities and events. - Develop game mechanics from idea to release and further improvement. - Work on economy balance and relationships between game systems. - Analyze Retention, DAU/MAU, funnels and feature usage. - Create detailed documentation and assign tasks to developers. - Work closely with development, UI/UX, analytics and QA.
4+ years of commercial experience in Game Design. Systemic approach and experience designing interconnected game systems. Understanding of economy, progression and player motivation. Experience with Live Service / multiplayer projects. Confident work with Excel / Google Sheets. Ability to work with GDD and game analytics. Nice to have: - Experience in MMORPG / MMO / multiplayer F2P / sandbox. - Experience with a developed in-game economy. - Practical experience playing RolePlay projects. Tools: Notion / Confluence, Jira / YouTrack, Miro, Figma, Excel / Google Sheets.
Format: remote / full-time. Salary: discussed based on interview results.
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