Senior Gameplay Programmer
Bloober Team seeks a Senior Gameplay Programmer for horror games. Full-time remote/office in Krakow, Poland. Salary negotiable. Work on Unreal Engine gameplay systems.
Bloober Team is looking for a Gameplay Programmer to join the studio and work on upcoming game projects with its signature horror-focused direction. The role focuses on owning and maintaining gameplay code, prototyping and implementing gameplay systems, supporting adjacent disciplines, and researching new technologies and approaches for Unreal Engine gameplay development. Responsibilities: • Maintain and improve the overall gameplay codebase • Maintain existing gameplay features • Prototype and implement new gameplay systems • Support other departments including AI and Tools • Investigate and resolve issues in gameplay systems • Research new gameplay technologies and development trends • Contribute to technical decisions related to gameplay systems • Collaborate with other programmers and development disciplines
Required Skills: • At least 5 years of experience with Unreal Engine 4, Unreal Engine 5, or equivalent technology • Extensive knowledge of C++ • Experience prototyping and implementing gameplay systems • Experience working on an Unreal Engine based AA or AAA title in a similar role • Experience with Gameplay Ability System • Familiarity with Unreal Engine animation systems • Extensive knowledge of gameplay design patterns in Unreal Engine 5 • Ability to independently solve technical problems • Good communication skills Nice to Have: • Experience with PlayStation 5 or Xbox Series X development • Experience optimizing code for consoles • Experience with decision-making systems beyond Behaviour Trees • Experience with different approaches to character animation systems • Experience scripting in C# or Python • Good understanding of World Partition
• Remote and office working options • Flexible working environment • Opportunity to work on horror-focused game projects • Collaborative studio culture • Financially stable company environment • Opportunity to influence gameplay systems and technical direction • Work with Unreal Engine on AA and AAA game development
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