Job Details
Game Development
Senior
Remote
Full time
English
Possibly outdated
Sep 1
This job was posted more than a month ago — it may no longer be active

Senior GameDev Engineer (C++)

Senior GameDev Engineer (C++) at Plummy Games. Remote-first mobile game developer role in C++ gameplay features, performance, SDK integration, debugging production issues.

Design, implement, and maintain gameplay features and technical systems in C++ and the existing tech stack. Work on mobile game performance and stability (ANRs, crashes, memory usage, build size). Integrate and maintain third-party SDKs (ads, analytics, crash reporting, observability, customer support). Debug and fix complex production issues, including hard-to-reproduce bugs. Collaborate with game designers, analysts, UA, QA, and other developers to deliver features from idea to release. Contribute to improving architecture, code quality, and tooling. Take ownership of tasks and follow them through to completion, including testing and release support.

4+ years of experience as a C++ developer in mobile games or interactive apps (Android/iOS). Experience working on casual mobile games, such as merge, match-2/3, farming, or city-building. Experience with game engines (in-house/custom or popular engines such as Unity, Godot, Cocos2dx, Unreal Engine, etc.). Ability to debug difficult issues (crashes, memory leaks, performance problems). Experience integrating SDKs (ad monetization, analytics, crash reporting, customer support, etc.). Strong problem-solving skills and a finisher mindset, with attention to detail and a focus on stability and performance in production. Enthusiasm for AI and its practical use in daily work. Comfortable working remotely and autonomously, coordinating with a distributed team. Strong communication skills in English (spoken and written).

Remote-first approach with various collaboration models. Smooth onboarding experience, with full support from the team. Work alongside experienced, like-minded professionals with an opportunity for fast professional growth. Competitive salaries, reviewed on a timely basis, or personal achievements and involvement in the project. A standard 5-day workweek, synced with the GMT+3 time zone. 20 business days of paid vacation, with the option to take single days off from this amount. Public holidays based on your country of residence. 5 sick days per year for health-related needs - no doctor's note required.

iOS
Unity
Mobile Games
Godot
C++
AI
SDK
Cocos2d-x
Unreal Engine
Android
Debugging

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