Programmer C++/Blueprints (UE5)
Indie project 'Technotma' - FPS with survival, tactics and stealth. Seeking Middle/Senior/Lead programmer for technical control and architecture. Remote, part-time.
We are making a linear shooter with elements of tactics, survival and semi-open locations on enthusiasm. Setting: realistic post-apocalypse 100 years later ('new middle ages') in post-CIS based on the book series 'Technotma'. Currently actively developing a vertical slice to find a publisher. Locations are semi-open, no open world. Responsibilities: Setting technical specifications for programmers (based on logic block diagrams from game designer and PM), code architecture control, refactoring, building weekly playable builds, writing systems and core mechanics.
Ability to work in a team and deliver digitized, understandable results without sabotaging mechanic prototypes.
Project work, freelance, part-time. Can be used in portfolio. Team has released projects and members with experience in large/medium game dev companies.
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