Job Details
Game Design
Mid-level
Remote
Russian
Possibly outdated
Sep 29
This job was posted more than a month ago — it may no longer be active

Middle Texture Artist

Middle Texture Artist for retro-futurism game project at DreamVR studio. Office or remote, flexible hours, salary based on interview.

Responsibilities: - Texture assets of varying complexity (from small props to large architectural forms) in Unreal Engine 5 using PBR Metallic/Roughness workflow with Layered Materials. - Import textures into engine and final shader setup. Maintain clean naming, structure, and storage of created content. - Validate own work with project-integrated validators. - Maintain overall project style. - Work closely with the art lead on the project.

Essential: - Knowledge of PBR and principles of texturing 3D assets (UV, UDIM, Texel Density, texture formats, color depth/bitness, etc.) - Proficiency in Substance Painter as the main tool. - Ability to check UVs, give feedback/point out problem areas. - Basic knowledge of Substance Designer. Ability to create materials is a big plus. - Proficiency in Adobe Photoshop or similar 2D editor. - Eye for design and desire to understand how materials work, ability to gather references. - Skills in texturing various surface types (props, vehicles, architectural structures, hard-surface organic). - Ability to adequately estimate time for tasks. - Good communication skills: clearly, calmly, and friendly convey vision/feedback, accept feedback adequately. - 2+ years of experience as Texture/Material Artist. - Up-to-date portfolio required. Nice to have: - 2D/3D skills and experience. - Experience with Unreal Engine 4/5. - UV creation in Rizom UV or any 3D content package. - Experience with task trackers (Jira preferred). - Experience with version control systems (Perforce, Plastic SCM, GitHub). - Basic English for reading technical documentation. - Powerful PC (for remote work).

Work formats: office or remote. Flexible start of the workday from 9-12 (Moscow time). Opportunity to implement bold solutions. Salary based on interview results. Experienced close-knit team.

Substance Painter
UV mapping
Photoshop
Unreal Engine 5
Substance Designer
Game Art
Texture Artist
PBR

Don't miss a single job

Subscribe to our Telegram channel

Subscribe

Similar jobs

Middle UI/2D Artist

Middle UI/2D Artist at Joyteractive, a mobile puzzle game studio, hiring via Daria Yampolskaya's LinkedIn post.

J
Joyteractive

Middle+ 2D Artist Generalist

Remote full-time 2D Artist Generalist for a game development team.

N
NDA

Middle Lighting Artist

Mid-level Lighting Artist for Tamer: King of Dinosaurs at Ride the Lion Studios. Remote within EU, contract, negotiable salary. Requires UE4 and sequencer experience.

Austria, Belgium, Bulgaria, Cyprus, Czech Republic, Germany, Denmark, Estonia, Spain, Finland, France, Greece, Croatia, Hungary, Ireland, Italy, Lithuania, Luxembourg, Latvia, Malta, Netherlands, Poland, Portugal, Romania, Sweden, Slovenia, Slovakia
R
Ride the Lion Studios