Job Details
Game Design
Mid-level
Remote
Full time
English
Possibly outdated
Sep 1
This job was posted more than a month ago — it may no longer be active

Middle Technical Game Designer

Technical Game Designer at NEKKI to work on SPINE, an Unreal Engine 5 cinematic third-person action game for PC and consoles. Full-time, remote. Middle level, salary negotiable.

NEKKI is looking for a Technical Game Designer to join the technical game design team working on SPINE, the company’s flagship Unreal Engine 5 project for PC and consoles. SPINE is a cinematic third-person gun-fu beat’em’up featuring firearms-based combat, character progression, story-driven content, cutscenes, enemies, bosses, and large-scale action sequences. The role sits at the intersection of gameplay programming and game design, with a strong focus on implementing, iterating, and polishing combat mechanics. Responsibilities: • Implement combat system mechanics using C++ and Blueprints • Work with Gameplay Ability System from prototype through final implementation • Collaborate with programmers on technical implementation • Work with game designers and animators to achieve the desired gameplay result • Independently iterate on and polish gameplay mechanics • Improve combat feel while meeting gameplay goals • Integrate animations, SFX, and VFX into the combat system • Investigate and resolve gameplay and technical issues

Required Skills: • 2+ years of experience implementing gameplay logic in Unreal Engine 4 or Unreal Engine 5 • Experience with C++ • Experience with Blueprints • Experience with Gameplay Ability System • Understanding of game design principles behind combat systems • Hands-on familiarity with action games • Ability to independently investigate and diagnose gameplay and technical issues • Strong cross-disciplinary collaboration skills • Ability to work closely with programmers, game designers, and animators • Conversational or higher level of English Nice to Have: • Portfolio showcasing personal game projects • Playable prototypes or gameplay demos of any complexity • Experience developing combat systems for third-person action games • Experience integrating animation, SFX, and VFX into gameplay systems

Remote work Opportunity to work on SPINE Unreal Engine 5 production environment Work on a PC and console game Collaboration with programmers, game designers, and animators Opportunity to contribute directly to combat mechanics and gameplay feel

VFX
SFX
Action Games
Gameplay Ability System
C++
Blueprints
Animation
Combat Systems
Unreal Engine
game design

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