Job Details
Design
Senior
Remote
Full time
Russian
Possibly outdated
Sep 5
This job was posted more than a month ago — it may no longer be active

Middle+/Senior UI/UX Designer (iGaming)

Middle+/Senior UI/UX Designer (iGaming) for two real-money products: slots and live betting. Design mobile-first interfaces, game UX, platform flows, design system, and improve metrics via A/B tests. No salary specified.

Building two real-money iGaming products: a slots experience and a live-betting product with real-time interaction at its core. You will design mobile-first interfaces where users place bets, cash out in one tap, and watch rounds and multipliers in real time. Work covers game UX, platform flows, and the overall design system, with a strong focus on scenarios and metrics, not just 'beautiful screens'. Responsibilities: - Design user scenarios, wireframes, and interactive prototypes (Figma) for both products. - Create mobile-first interfaces: vertical screen, live player above buttons, one-tap bet/cash-out, display of rounds and multipliers. - Design slot game UX: round mechanics, autoplay, bonuses, character states, win/loss screens. - Build and maintain a design system (components, design tokens) in collaboration with frontend (Tailwind/Framer Motion) and provide accurate handoffs. - Design platform flows: onboarding, KYC, wallet (deposits/withdrawals), VIP, notification center, Provably Fair verification page. - Improve metrics through design: work with product analytics (PostHog), participate in A/B tests and hypotheses together with CRM/Retention.

- Mandatory fresh experience, at least 1 year, specifically in iGaming. - Knowledge of game and betting mechanics (rounds, multipliers, autoplay, bonuses, cash-out, Provably Fair). - 3+ years in product UI/UX (web/mobile), strong portfolio specifically with iGaming products. - Expert in Figma (auto-layout, components, variability, prototyping), experience designing design systems. - Confident mobile-first and understanding of interface responsiveness/performance. - Ability to think in scenarios and metrics, not just 'beautiful screens'; accurate handoff to development. Nice to have: - Motion/micro-animations (principles, specs for Framer Motion), UX research. - Understanding of HTML/CSS at a level of 'speaking the same language with developers', familiarity with gamification (missions, tournaments, VIP).

Full-time Remote

Gamification
Design System
UX Research
Mobile-first
Framer Motion
Motion
Micro-animations
PostHog
CSS
HTML
Tailwind
UI/UX
Figma

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