Job Details

Game Development
Mid-level
Remote
Full time
May 2

MIDDLE GAMEPLAY ENGINEER (VOID INTERACTIVE)

VOID Interactive is looking for a Middle Gameplay Engineer to develop and maintain gameplay and audio systems for their FPS title. Full-time remote position with competitive compensation.

VOID Interactive, the studio behind Ready or Not, is looking for a Gameplay Engineer to help develop and maintain gameplay and audio systems. You will work closely with designers, engineers, and QA to build stable, scalable systems that enable high-quality gameplay experiences in a modern FPS environment. Responsibilities: • Collaborate with gameplay and audio teams to develop systems and tools • Write clean, efficient, and maintainable code • Support microservices development and deployment • Maintain build systems and infrastructure reliability • Implement configuration management solutions • Apply security best practices across pipelines • Debug and resolve infrastructure and pipeline issues • Document workflows and contribute to best practices

• 3+ years of experience in gameplay and audio systems development • Experience integrating Audiokinetic Wwise • Strong programming skills (C++ and/or other languages) • Understanding of multiplayer systems and client-server architecture • Experience with debugging, memory management, and multithreading • Broad knowledge of game systems (AI, physics, animation, etc.) • Strong communication skills • Ability to work independently in a remote environment • Degree in Computer Science or equivalent experience Nice to Have: • Experience shipping a game with Unreal Engine • Knowledge of Python or other languages • Understanding of full development lifecycle • Experience with multi-platform development

• Remote-first work environment • Opportunity to work on a leading FPS title • Flexible collaboration across global teams • Full-time employment (Ireland) or contractor option (international) • Competitive compensation based on experience and location

game development
gameplay engineer
fps
wwise
Unreal Engine
Remote
cpp

Don't miss a single job

Subscribe to our Telegram channel

Subscribe

Similar jobs

MIDDLE AI GAMEPLAY PROGRAMMER

Bloober Team is seeking a Middle AI Gameplay Programmer for horror game projects. The role involves C++ AI system development and integration with gameplay. Full-time, remote/office in Krakow, Poland.

B
Bloober Team

Character Gameplay Developer (UE5)

Gravity Vector Studio is looking for a Character Gameplay Developer (UE5) to create games on Unreal Engine 5. Remote work with a flexible schedule. Opportunity to influence the game's style and professional growth.

G
Gravity Vector Studio

Gameplay Developer (Python/C++)

Gameplay Developer position at Lesta Games, focusing on game mechanics. Full-time, office-based role. Salary based on interview.

L
Lesta Games