Job Details
Game Development
Mid-level
On-site
Russian
Possibly outdated
Sep 14
This job was posted more than a month ago — it may no longer be active

Middle CG-Generalist / Unity Artist

Vizhu seeks a Middle CG-Generalist / Unity Artist with 3+ years of Unity experience to create interactive scenes, 3D objects, lighting, animation, VFX, and UI for edutainment, art, media, and entertainment projects in Moscow.

Vizhu is looking for a CG-Generalist with strong Unity experience to create 3D content and assemble full interactive real-time scenes. Responsibilities: - Create interactive scenes and 3D objects based on visual references; - Set up lighting, animation, and VFX; - Work with UI in Unity; - Integrate and adapt third-party content; - Participate in creating multimedia and interactive projects.

Commercial Unity experience 3+ years, knowledge of URP/HDRP; Confident high poly / low poly modeling; UV, PBR texturing, and baking; Experience with UI, animation, and VFX in Unity; Understanding of level-art; Substance Painter / Designer, Marmoset Toolbag, Photoshop; Completed commercial projects and portfolio. Nice to have: Shader Graph / HLSL, rigging and skinning, art background, mapping experience, offline rendering, Git/Plastic.

Large-scale multimedia projects in edutainment, art, media, and entertainment; Flexible start of the working day: 9:00 / 10:00 / 11:00; Project-based engagement for 2–3 months with the possibility of transitioning to a full-time position; Strong team and diverse CG tasks. Candidates living in Moscow are considered because on-site presence in the office is required.

Russia
VFX
Substance Painter
low poly
Baking
skinning
Unity
level-art
Rigging
Git
Photoshop
URP
HLSL
UV
Marmoset Toolbag
Substance Designer
Plastic
Animation
UI
high poly
HDRP
PBR
Shader Graph

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