Lighting Artist
Lighting Artist for the game project 'Tsarevna' at WATT studio. Remote/hybrid, Moscow. Create atmospheric lighting in Unreal Engine.
We are looking for an artist who can create atmospheric, expressive lighting that emphasizes the artistic style of the game and enhances visual storytelling. Tasks: • Setting up lighting for game locations in Unreal Engine. • Creating light compositions, atmosphere, and visual accents. • Adjusting light, shadows, reflections, and post-processing. • Interacting with level artists and other team members. • Optimizing lighting for real-time projects. • Meeting internal deadlines and daily reporting.
• Experience as a Lighting Artist in game or related projects. • Portfolio with lighting work examples (required). • Proficient in Unreal Engine, understanding of Lumen and Lightmass. • Understanding of composition, color, contrast, and visual storytelling. • Knowledge of PBR and lighting optimization principles. • Ability to work in a team, responsibility, and meeting deadlines. Nice to have: • Experience with post-processing and color correction. • Knowledge of procedural tools. • Participation in developing visual guidelines.
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