Lead Software Engineer (Gameplay)
Lead Software Engineer (Gameplay) at Playrix, a top-3 mobile game developer. Lead team, improve processes, architect solutions. Remote or Serbia.
People management: responsibility for development, hiring/firing, and team evaluation. Development of processes within teams (both at team level and across project development), including implementation and scaling of AI practices. Producing: solving complex technical problems on projects, developing solution architecture, and ensuring fast implementation. Monitoring stability and quality of the game's software part. Code review and design review. Programming and refactoring of game logic.
Experience in commercial projects in C++ and/or Unity for at least 3 years. Experience with projects released to production. Experience managing a team of programmers (3+ people) for at least a year. Understanding of AI infrastructure, modern tools, and ability to integrate them into the development process. Proficient knowledge of modern C++ 14/17 standards, as well as STL. Experience with popular game engines (Unity, Unreal, Godot, Cocos2D, Defold, etc.). Experience developing mobile casual games.
Flexible schedule and remote work. Health insurance for employees, their partners, and children. Compensation for online sessions with a psychologist, including individual, family, and child consultations. 100% salary during vacation or sick leave without extra certificates. Additional days off for special occasions. Compensation for sports memberships and fitness app subscriptions. Compensation for massage, SPA visits, and recovery procedures. Payment for professional conferences and courses. Internal conferences. Compensation for learning a foreign language. Additional paid days for exams and thesis defense. Regular offline entertainment and work events. Online entertainment contests, quizzes, hackathons, sports challenges. Own merch store with internal currency. Compensation for part of veterinary expenses and other pet costs.
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