Lead / Senior 3D Motion Designer/Generalist (Unreal Engine)
GameGears.Online is hiring a Lead/Senior 3D Motion Designer/Generalist with Unreal Engine expertise for a remote full-time role. Salary based on expectations. Project: Aliens vs Zombies: Invasion.
GameGears.Online is a next-generation game studio within the international GDEV corporation. We rethink game creation using AI tools and automation to accelerate development, scale content, and create deeper, more dynamic gaming experiences. The project is Aliens vs Zombies: Invasion. Responsibilities: - Take on complex projects and introduce new game mechanics into the project. - Lead the team: give fast and detailed feedback to designers, understand team velocity and pain points, help remove blockers. - Manage processes: optimize workflows and implement best practices. - Stay on top of visual trends and participate in idea discussions. - Actively communicate with teams, motivate and inspire. - Use AI in your work pipeline.
Professional proficiency in Unreal Engine. Ability to create high-quality creatives and scale production. Strong visual taste and awareness of visual content trends. Ability to eliminate blockers and solve problems. Leadership and team management skills. Experience giving feedback to designers. Process management and workflow optimization. AI tools must be part of your pipeline. We are NOT looking for Cinematic specialists; we need someone who can automate creative mechanics. Senior 3D Motion Designer ready to grow into a Lead role may be considered.
Fully remote. Work from anywhere, 5-day work week, working hours 11:00–20:00 UTC+3. Official employment and legal pay. Contract with a foreign company, payments in USD/EUR to your foreign account. Access to a large list of top neural networks and AI tools, including Claude Code, to speed up development, write code, and eliminate routine. 22 working days of paid vacation. Real data and scale: live mobile game projects with a large audience, access to raw data (ClickHouse, MMP), freedom to choose tools. Team without bureaucracy: small team, flat structure, fast communication, direct contact with management. Growth: opportunity to expand responsibility and grow professionally with initiative. Interview stages: 1) mutual Q&A with recruiter + text discussion of salary and work nuances; 2) interview with Lead; 3) paid test task; 4) offer/contract/work.
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