Game Mathematician / Specialist in Game Mechanics Mathematics
We are developing a large CS2 case opening site. We are looking for a strong mathematician to develop and configure the project's mathematical model.
We are developing a large site for opening cases with CS2 items/skins. We are looking for a strong mathematician who will take on the development and configuration of the project's mathematical model. Main tasks: • Calculation of the mathematical model for case opening • Setting drop probabilities for items • Calculation of RTP, EV, and project margin • Calculation of variance/volatility • Setting case prices relative to the value of contained items • Modeling large numbers of openings (Monte Carlo) • Checking the economy over the long term: 100k / 1M / 10M+ openings • Analysis of possible loss-making scenarios for the platform • Development of an algorithm for automatic recalculation of probabilities when the market value of CS2 skins changes • Mathematical configuration of bonus mechanics, upgrades, battles, and other game modes • Control of the overall project economy and its stability What we want to get: A mathematical system in which you can set the required RTP/margin, and the algorithm correctly calculates probabilities and case economy taking into account item values. It is important that actual results over a large distance match the calculated mathematical model.
Experience in iGaming / Game Math / Loot Boxes / Case Opening / CS2 / Slots / RNG / Game Economy will be a big plus. Knowledge of Python and experience in building Monte-Carlo simulations will also be a big advantage. We need not just a programmer, but a person who truly understands probability theory, mathematical statistics, and the economy of such game systems.
The project is long-term. After developing the main model, further work on new mechanics and balance will be required.
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