Job Details
Game Design
Mid-level
Remote
Part time
Russian
Possibly outdated
Aug 29
This job was posted more than a month ago — it may no longer be active

Game Designer

Game Designer for COD GAME's atmospheric horror project about an abandoned puppet theater, inspired by Poppy Playtime and FNAF. Part-time remote, unpaid, profit share.

We are a small indie team creating an atmospheric survival-horror game about an abandoned puppet theater. Inspiration: Poppy Playtime and FNAF: tense atmosphere, charismatic puppet antagonists, fear through narrative and environment. This is a non-commercial project at the start — made out of love for the genre, without budget, but with passion and desire to release. Responsibilities: - Develop game mechanics (stealth, puzzles, interaction with enemies) - Design horror pacing — balance tension and breaks - Work on behavior and AI patterns of puppet antagonists - Write and maintain GDD - Work closely with narrative designer and artists on lore - Design levels together with the team - Test mechanics, gather feedback, iterate

We are looking for someone who: - Understands the horror genre, the mechanics of fear and tension - Is ready to work remotely and independently, without constant supervision - Has at least a small portfolio/examples of ideas or implemented mechanics - Is familiar with Unity or Unreal Engine - Can clearly formulate and document ideas - Is passionate about horror, dolls, creepypasta — this is more important than formal experience

What we offer: - Participation in creating an atmospheric project from scratch, influence on key decisions - Friendly team of enthusiasts - Experience and portfolio — if the project succeeds, it will be a notable case - % of future profit - Flexible schedule, work from anywhere Important: The project is non-commercial at this stage, there is no payment. We are looking for people interested in the process and genre, not quick profit.

Unity
AI
Level Design
GDD
Unreal Engine
game design

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