Job Details
Game Design
Remote
Full time
Russian
Oct 3

Game Designer (Idle RPG)

Game Designer for a 2D Midcore Idle RPG. Remote, full-time. Design game systems, balance, and live content. Requires 500+ hours in specific idle games and AI tool proficiency.

We are a small team developing a 2D Midcore Idle RPG. The project is actively growing, and we are looking for a game designer. Tasks: - Design and document key game systems: hero progression, in-game economy, combat mechanics, events (GDD, schemes, User Flow, technical specs for the team); - Build mathematical models for balance and maintain balance tables in Excel / Google Sheets; - Set difficulty and progression curves, design game loops and engaging hooks; - Design levels and quest chains; - Prototype features in Unity (or Figma) and conduct internal playtests; - Run A/B tests on key elements (balance, rewards, UI), analyze metrics (Retention, ARPU, LTV) and adjust systems based on results; - Balance live content: events, seasons; - Work closely with art, development, and analytics to improve the product iteratively.

Game experience 500+ hours (total) in the following games: IdleOn, Revolution Idle, Melvor Idle, Idle Slayer, NGU IDLE, Unnamed Space Idle, Idle Clans, Idle Skilling, Idle Fishing. For all candidates: - Confident use of AI tools (ChatGPT/Claude, etc.); - Understanding of metrics (ARPU, ARPPU, LTV, Retention) as data for system balancing, not just reporting; - Ability to work with balance tables and complex formulas in Excel / Google Sheets; - Prototyping skills in Unity or mockups in Figma / Sketch; - Analytical thinking: ability to turn an idea into a formula and verify it with numbers. Nice to have: - Experience with Pixel Art projects: understanding style constraints and ability to write technical specs for artists. Not considered: - Without real game experience in idle genre - the genre cannot be understood from descriptions and reviews.

Fully remote; Schedule: 12:00 to 21:00 MSK (1 hour lunch); Full-time: 5/2, 8 working hours; Employment type: self-employed; No bureaucracy or reports - we focus on efficiency; No strict hierarchy: if you know how to do better - propose and argue; Work in a small team with the ability to influence processes.

Unity
LTV
AI tools
Retention
Google Sheets
Idle games
A/B Testing
ARPU
Analytics
Balance
Excel
game design
Figma

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