Job Details
Game Design
Remote
Full time
Russian
Possibly outdated
Aug 28
This job was posted more than a month ago — it may no longer be active

Game Designer (Idle RPG)

Game Designer (Idle RPG) for a small team developing a 2D Midcore Idle RPG. Design systems, balance, economy, combat, events, A/B tests, live content. Remote, full-time, MSK schedule.

We are a small team developing a 2D Midcore Idle RPG. The project is actively growing, and we are looking for a game designer.Tasks:— Design and document key game systems: hero progression, in-game economy, combat mechanics, events (GDD, schemes, User Flow, specs for the team);— Build mathematical models for stat balance and maintain balance tables in Excel / Google Sheets;— Set up difficulty and progression curves, design game loops and engaging loops;— Design levels and quest chains;— Prototype features in Unity (or Figma) and conduct internal playtests;— Conduct A/B tests of key elements (balance, rewards, UI), analyze metrics (Retention, ARPU, LTV) and adjust systems based on results;— Balance live content: events, seasons;— Work closely with art, development, and analytics, improving the product iteratively.

Mandatory one of two:— Commercial experience in idle RPG for 1+ year;— OR commercial experience as a game designer in another genre for 1+ year + deep gaming experience in idle games (references below).For all candidates:— Confident use of AI tools (ChatGPT/Claude, etc.);— Understanding metrics (ARPU, ARPPU, LTV, Retention) as data for balancing systems, not as reporting;— Ability to work with balance tables and complex formulas in Excel / Google Sheets;— Prototyping skills in Unity or mockup skills in Figma / Sketch;— Analytical thinking: ability to turn an idea into a formula and verify it with numbers.Reference gaming experience:IdleOn, Revolution Idle, Melvor Idle, Idle Slayer, NGU IDLE, Unnamed Space Idle, Idle Clans, Idle Skilling, Idle Fishing.Nice to have:— Experience with Pixel Art projects: understanding style limitations and ability to formulate specs for an artist.Not considered:— Without commercial game design experience;— Without real gaming experience in idle — the genre cannot be understood from descriptions and reviews.

— Fully remote;— Schedule: 12:00 to 21:00 MSK (1 hour lunch);— Full-time: 5/2, 8 working hours;— Employment format — self-employed;— No bureaucracy and reports — focus on efficiency;— No strict hierarchy: if you know how to do better — propose and argue;— Work in a small team with the opportunity to influence processes.

User Flow
Claude
Unity
LTV
Retention
Google Sheets
A/B Testing
Idle RPG
ARPU
GDD
ChatGPT
Excel
Pixel Art
game design
Figma

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