Game Designer (Idle RPG)
Game Designer for a 2D Midcore Idle RPG. Remote, full-time. Balance systems, metrics, prototypes. Write to Telegram @*****
We are a small team developing a 2D Midcore Idle RPG on Steam. The project is actively developing, and we are looking for a game designer. Tasks: - Design and document key game systems: hero progression, in-game economy, combat mechanics, events (GDD, schemes, User Flow, technical specs for the team) - Build mathematical models of character balance and maintain balance tables in Excel / Google Sheets - Configure difficulty and progression curves, design game cycles and engaging loops - Design levels and quest chains - Prototype features in Unity (or Figma) and conduct internal playtests - Conduct A/B tests of key elements (balance, rewards, UI), analyze metrics (Retention, ARPU, LTV) and adjust systems based on results - Balance live content: events, seasons - Work closely with art, development, and analytics, improving the product iteratively
- 500+ hours of combined game experience in: IdleOn, Revolution Idle, Melvor Idle, Idle Slayer, NGU IDLE, Unnamed Space Idle, Idle Clans, Idle Skilling, Idle Fishing For all candidates: - Confident use of AI tools (ChatGPT/Claude, etc.) - Understanding of metrics (ARPU, ARPPU, LTV, Retention) as data for balancing systems, not as reporting - Ability to work with balance tables and complex formulas in Excel / Google Sheets - Prototyping skills in Unity or mockup skills in Figma / Sketch - Analytical thinking: ability to turn an idea into a formula and verify it with numbers Nice to have: - Experience with Pixel Art projects: understanding of style constraints and ability to formulate technical specs for artists Not considered: - No real gaming experience in idle — the genre cannot be understood from descriptions and reviews
- Fully remote - Schedule: 12:00 to 21:00 MSK (1 hour lunch) - Full-time: 5/2, 8 working hours - Employment format: self-employment - No bureaucracy or reports — we focus on efficiency - No strict hierarchy: if you know how to do better, propose and argue - Work in a small team with the ability to influence processes
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