Job Details
Game Design
English
Possibly outdated
Sep 23
This job was posted more than a month ago — it may no longer be active

Game Designer (Casual / Systems)

World Chess seeks a Game Designer for casual/midcore projects, focusing on game systems, features, balance, and long-term player experience.

Join the World Chess team and work on product features, game balance, and long-term player experience. Responsibilities: • Create and maintain clear game design documentation • Design and develop game features (from concept to release) • Work on game balance and progression systems • Analyze player behavior and iterate based on data • Collaborate with product, analytics, art, and dev teams • Improve long-term engagement and retention

• 3+ years of experience as a Game Designer • Experience working on casual or midcore projects • Strong understanding of game systems, progression & balance, core loops and retention mechanics • Ability to design features end-to-end • Experience writing structured documentation (GDDs, specs) • Comfortable working on live products over long periods (1+ year) • Data-driven mindset (you know how to validate your decisions) Important: this role is NOT about narrative design (story, dialogues, lore) or level design. We’re specifically looking for someone focused on systems, features, and balance. Nice to have: • Experience with live ops and events • Experience working with analytics tools

• Work on a globally recognized chess platform • Opportunity to influence core product decisions

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