Game Designer
Game Designer at Aya Games for mobile RPG Riorise. Focus on social mechanics, full feature lifecycle, metrics, remote full-time, Middle.
Mobile RPG with open world and deep social mechanics — Riorise. Develop and maintain core game systems with focus on social mechanics: factions, families, and other player interaction systems. Own the full feature lifecycle: from hypothesis and design to development support, release, post-release support, result analysis, and further iterations. Operate game systems after launch: track metrics, identify issues and growth points, form improvements, and bring them to implementation.
Experience as a game designer on GTA-like projects (SAMP, CRMP, GTA V RP, and similar). Understanding of full feature ownership cycle: hypothesis → design → development → release → analysis → iteration. Proven experience improving game and product metrics by launching and developing game mechanics.
Fully remote work. Flexible schedule — focus on results, not hours. Work on a growing game project with an active community and direct influence on product development. Fast iterations and minimal bureaucracy — quick decisions, ideas can be implemented without long approvals. Health insurance (VHI) after probation period.
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