Game Designer
Sapir Game is a mobile game studio seeking a Game Designer for a voluntary, remote position (~5-10 hours/week). Involves core gameplay design, balancing, analytics, and documentation. No payment.
Sapir Game is a mobile game development studio. We are a motivated team focused on releasing products and continuously improving quality. Responsibilities include: 1. Game Experience Design: Develop core gameplay and meta-systems, design features from idea to detailed design document, balance mechanics considering metrics, economy, and retention, formulate clear specifications for development, art, and animation. 2. Balance and Analytics: Work with game metrics (Retention, ARPU, LTV, CPI, etc.), analyze player behavior and find growth points, tune economy, progression, and monetization balance, form hypotheses and participate in A/B tests. 3. Structuring Ideas: Translate creative ideas into clear game mechanics, decompose features into implementation stages, simplify complex solutions without losing player value, maintain GDD and documentation. 4. Communication with Team: Be a link between development, art, analytics, and producer, justify decisions with data and player value, provide feedback on feature implementation, explain the desired game experience to the team. 5. Quality Control of Game Experience: Ensure each feature enhances the core loop, evaluate UX and interaction convenience, identify weaknesses in progression and player motivation, propose improvements and optimizations in a timely manner.
What you get: - Real experience in a game dev project - Understanding of the full mobile game development cycle - Work with a team and real releases - Portfolio entries and cases you can be proud of - Skill improvement and mentorship from a specialist
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