Game Designer
Triluna Games is looking for a Game Designer for a roguelike FPS. Remote, small team, high impact. Work on combat system, meta progression, balance, level design, and playtests.
The candidate should understand why mechanics work or not, wants to grow quickly as a game designer, and loves and plays games a lot. Responsibilities: • System game design. • Combat system balance. • Game economy and meta progression balance. • Designing and elaborating game mechanics. • Participation in level design and level scheme design. • Writing and maintaining game design documentation. • Regular playtests and analysis of game problems: shooting, enemies, levels, progression, balance.
• Strong systemic and analytical thinking. • Ability to work with numbers, tables, and balance. • Ability to decompose game mechanics and understand what makes them work. • Good gaming background and interest in shooters and roguelite. • Familiarity with main references: Roboquest, Gunfire Reborn, Abyssus, Hades II, SWORN, Ravenswatch. • Ability to argue decisions and accept feedback. • Independence and desire to learn and develop quickly. Nice to have: • Experience with Unity. • Level design experience for shooters. • Experience with game balance and economy.
• Remote work. • Small team. • High degree of influence on the final result.
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