Facial Rigging TD / Rigger (Maya, MetaHuman)
Seeking a Facial Rigging TD / Rigger in Maya for MetaHuman. Need to create a custom facial rig for manual animation instead of the standard Faceboard, with more convenient controllers and broader/stylized facial poses. Payment is individual. Portfolio and resume to Telegram.
We are looking for a Facial Rigging TD / Rigger in Maya for MetaHuman. You need to create a custom facial rig for manual animation instead of the standard Faceboard, with more convenient controllers and possibility of broader/stylized facial poses.
— not to change the original MetaHuman facial skeleton; — not to change hierarchy / bind pose / skin weights; — not to touch or add blendshapes; — after Bake, the standard MetaHuman skeleton with baked facial animation for transfer to UE / Blender must be kept. Experience in Maya and facial rigging is required. Experience with MetaHuman / RigLogic will be a big plus.
First, we want to do a small test prototype on part of the face. Payment is discussed individually.
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