Core Game Designer
BIX TEAM is looking for a Core Game Designer to work on WELTKRIEG 1: Firestorm, a mobile multiplayer FPS set in World War I. Remote, full-time, competitive salary.
Role: design and improve core gameplay: weapons, shooting, soldiers, tanks, special classes, gadgets, perks, and other combat systems. Main goal is to design, balance, and improve mechanics responsible for gameplay and Game Feel. Responsibilities: • Design and develop combat systems: weapons, tanks, soldiers, special classes, gadgets, and perks. • Tune gunplay: damage, TTK, recoil, spread, aiming, and other shooting parameters. • Balance characteristics and interactions of weapons, classes, vehicles, and abilities. • Improve Game Feel: shooting, movement, controls, hits, and feedback. • Develop GDDs, balance tables, and requirements for game mechanics. • Test mechanics, analyze results, and support implementation with the team.
• Commercial experience in Core Game Design on Shooter / Action / PvP projects. • Deep understanding of gunplay, Game Feel, and FPS combat systems. • Experience in designing and balancing weapons, classes, vehicles, or abilities. • Ability to work with balance tables and interconnected game parameters. • Skill in preparing clear GDDs and independently driving game features. • Understanding of mobile FPS specifics and controls. Big plus: experience developing games like War Thunder / War Thunder Mobile, World of Tanks / World of Tanks Blitz, World War Heroes, Call of Duty: Mobile, Delta Force. Priority is mobile shooters; PC/Console expertise is also considered. Additional pluses: Unity, tank vehicles, special classes, gunplay, complex combat systems.
• Fully remote work, full-time. • Direct influence on Core Gameplay development. • Work in a multiplayer FPS development team. • Competitive salary (individually).
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