Balance Game Designer
Balance Game Designer at Triluna Games for a dynamic roguelite FPS for Steam/PC on Unity. Remote, international team, competitive salary. Focus on numbers, balance, economy and meta progression.
Triluna Games is an independent studio developing PC games with story and original art style. The current project is a dynamic roguelite FPS for Steam on Unity: world inspired by anime 'Delicious in Dungeon', game loop like the Hades series. Main focus: • balance of combat system and difficulty curve; • economy and meta progression; • work with numbers, tables and game parameters; • conducting playtests and tuning game feel; • work in Unity.
4+ years of experience in Game Design; experience with Unity; strong skills in working with tables and balance; deep understanding of FPS and roguelite; strong familiarity with genre references. Examples of balance tables, calculations or systems you worked with are welcome. Please specify in your application how many hours you have played Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn, and Abyssus.
Remote work; international team of professionals; high degree of influence on product and game decisions; interesting technical and game design tasks; competitive salary.
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