Balance Game Designer
Triluna Games seeks a Balance Game Designer for a dynamic first-person roguelite FPS for Steam/PC on Unity. Remote work, international team, competitive salary.
Triluna Games is an independent studio developing PC games with an expressive world, unique style, and strong atmosphere. We are looking for a Balance Game Designer for a dynamic first-person roguelite FPS for Steam/PC on Unity. Responsibilities: - Balance of the combat system and difficulty curve - Balance of economy and meta progression - Work with numbers, tables, and game parameters - Building and tuning balance models - Conducting playtests and tuning game feel - Work in Unity
- 4+ years of experience in Game Design - Experience working with Unity - Strong skill in working with Google Sheets/Excel tables and balance - Deep understanding of FPS and roguelite - Good playtime in genre references - If you have examples of balance tables, models, calculations, or systems that you designed and tuned yourself, we would be glad to see them. - In your application, please state how many hours you have played Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn, and Abyssus.
- Remote work - International team of professionals - High degree of influence on the product and game decisions - Interesting technical and game design tasks - Competitive salary
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