Balance Game Designer
Triluna Games seeks a Balance Game Designer for a roguelite FPS on Unity for Steam/PC. Focus: balance, numbers, game systems, economy, meta progression, playtests. Remote, competitive salary.
Project: dynamic roguelite FPS from first person for Steam/PC on Unity. Focus: balance, numbers, and interrelation of game systems. Responsibilities: • Balance of combat system and difficulty curve • Balance of economy and meta progression • Work with numbers, tables, and game parameters • Building and tuning balance models • Conducting playtests and tuning game feel • Work in Unity
• 4+ years of experience in Game Design • Experience with Unity • Strong skill in Google Sheets/Excel tables and balance • Deep understanding of FPS and roguelite • Good playtime in genre references • Examples of balance tables, models, calculations, or systems you designed and tuned are welcome
• Remote work • International team of professionals • High degree of influence on the product and game decisions • Interesting technical and game design tasks • Competitive salary
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