Balance Game Designer
Triluna Games is looking for a Balance Game Designer for a dynamic roguelite FPS for PC/Steam on Unity. Remote, competitive salary.
Main focus is balance, numbers and interrelation of game systems: balance of combat system and difficulty curve; balance of economy and meta-progression; work with numbers, tables and game parameters; building and tuning balance models; conducting playtests and tuning game feel; work in Unity.
4+ years of experience in Game Design; experience with Unity; strong skill with Google Sheets/Excel tables and balance; deep understanding of FPS and roguelite; good genre experience and references. Examples of balance tables, models, calculations or systems designed and tuned independently are welcome.
Remote work; international team of professionals; high degree of influence on product and game decisions; interesting technical and game design tasks; competitive salary.
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