Art Director
Art Director for a mobile open-world game. Lead visual style, manage teams, work remotely. Salary not specified.
We are the RioRise team. We make a mobile online game with an open world in a Latin setting. Today up to 35,000 people play it simultaneously, and the audience continues to grow. To make the next step, we need a strong art director who will raise the game's visual to a new level. You will be responsible for the entire game visuals: set the style, build teams around it, and show how the game should look. Responsibilities: — Form a unified game style, develop visual guidelines and control the quality of all game and marketing materials. — Together with game designers, improve map visuals, fix location issues, and oversee their composition and atmosphere. — Create concepts and select references, present ideas to the team and management. — Balance graphics quality and performance on mobile devices, develop the visual capabilities of our proprietary engine. — Lead the Art team and synchronize game visuals with marketing, SMM, and community.
— At least 5 years in game development in a leadership position. — A portfolio showing your involvement in shaping project visuals. — Ability to work within strict technical constraints and find compromises between beauty and performance. — Experience working with teams across disciplines: 3D, interface, 2D, marketing.
— Full remote. You can work from any country. — Flexible schedule. We focus on results, not time at the computer. — Influence on the product. You will join a growing project with a lively community and determine its look and direction yourself. — Quick decisions. Minimal bureaucracy: ideas don't drown in approvals but make it into the game. — Health insurance after a probation period.
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