3D VFX Artist
Triluna Games is looking for a self-sufficient 3D VFX Artist to work on a roguelike first-person FPS for PC and consoles. Remote work, international team, competitive salary.
Project: roguelike first-person FPS for PC and consoles with emphasis on spectacular combat, diverse abilities, and deep game mechanics. Responsibilities: - Create and set up stylized VFX for a dynamic first-person combat system on PC and consoles. - Develop visual effects for spells, abilities, perks, hits, impacts, reactions, and interactions of game mechanics. - Work closely with game designers and programmers on implementing the roguelike combat system, enemies, and their abilities. - Integrate VFX into the Unity project in close collaboration with the technical artist and programmers. - Maintain a unified visual style, creating effects in a stylized fantasy aesthetic. - Participate in shaping the visual language of the combat system: work on effects for buffs, damage types, statuses, abilities, and other game states.
Requirements: - 3+ years of commercial experience as a VFX Artist. - Confident experience creating and integrating VFX in Unity. - Experience creating stylized visual effects. - Good sense of form, color, rhythm, and effect readability. - Basic understanding of game design and how VFX help players read game events. Nice to have: - Experience developing VFX for first-person games (PC/console). - Experience working on action, shooter, or roguelite projects. - Frame-by-frame animation skills. - Experience creating or setting up effects for characters.
Offers: - Remote work from anywhere in the world. - International team of professionals. - Competitive salary. - Opportunity to create a game where every decision you make will be felt by players.
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