3D VFX Artist (Roguelike FPS)
Triluna Games is looking for a self-sufficient 3D VFX Artist to work on a first-person roguelike FPS for PC and consoles. Remote from anywhere. Competitive salary.
Project: roguelike first-person FPS for PC and consoles. Large focus on spectacular combat, variety of abilities, and deep game mechanics. Responsibilities: • Create and set up stylized VFX for a dynamic first-person combat system on PC and consoles. • Develop visual effects for spells, abilities, perks, hits, impacts, reactions, and interactions of game mechanics. • Work closely with game designers and programmers on the roguelike combat system, enemies, and their abilities. • Integrate VFX into the project in Unity in close collaboration with a technical artist and programmers. • Maintain a unified visual style by creating effects in stylized fantasy aesthetics. • Participate in shaping the visual language of the combat system: work on effects for buffs, damage types, statuses, abilities, and other game states.
Commercial experience as a VFX Artist from 3 years. Confident experience creating and integrating VFX in Unity. Experience creating stylized visual effects. Good sense of form, color, rhythm, and effect readability. Basic understanding of game design and how VFX help the player read game events. Nice to have: • Experience developing VFX for first-person games (PC/consoles). • Experience working on action, shooter, or roguelite projects. • Frame-by-frame animation skills. • Experience creating or setting up effects for characters.
Remote work from anywhere in the world. International team of professionals. Competitive salary. Opportunity to create a game where every decision you make is felt by players.
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