3D Motion Designer/Generalist (Unreal Engine)
GameGears.Online seeks a 3D Motion Designer/Generalist for remote part-time work on ad creatives for Aliens vs Zombies: Invasion, using Unreal Engine. Salary: $600-$800 per creative.
GameGears.Online is a next-gen game studio within the international corporation GDEV, rethinking game creation using AI tools and automation. Project: Aliens vs Zombies: Invasion. Responsibilities: - Create marketing 3D ad creatives using Unreal Engine based on game assets: level design, animation, camera, rendering, VFX. - Understand dynamic composition. - Create new game mechanics on Blueprints. - Optimize existing game mechanics. - Adapt base mechanics for specific scenarios. - Work on VFX, animations, and simulations for ad projects. - Video editing and final assembly (2D UI, sound design, resizes).
Must have: - Professional proficiency in Unreal Engine. - Deep experience with Blueprints for creating game mechanics (AI Crowd, Projectiles, PCG, AnimBP, item stacking/absorption, shooting different weapons, crowds, etc.). - Understanding of Niagara particle systems. - Creating various shaders. - Confident work with Sequencer. - Professional proficiency in related 2D and 3D software. - Animation (creating custom animation and reworking existing ones). - Professional proficiency in After Effects (2D Motion Design, UI, VFX, sound design). - Artistic taste, creative thinking. General video content awareness. - High self-organization and ability to estimate production time. - Understanding of Git repositories. Nice to have: - Knowledge of Unity. Working with game content (source files) export, adaptation for UE. - Basic knowledge of any programming language. - Experience generating AI creatives, videos (ChatGPT, Kling AI, Pika, Runway, etc.).
What we offer: - Fully remote. Work from anywhere. - Official employment and 'white' payment. Contract with a foreign company. - Currently seeking for permanent-project engagement; based on results, if both sides are satisfied, we can hire permanently. - Real data and scale. Live game Aliens vs Zombies: Invasion with a large audience. - Advanced technologies and AI: access to a huge list of top neural networks and AI tools, including Claude Code, to accelerate development and code writing. - Team without bureaucracy. Small team, flat structure, fast communication, and direct contact with management. Interview stages: - Stage 1: Short Q&A text + salary expectations. - Stage 2: Interview. - Stage 3: Offer / Contract / Work.
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