3D Environment Artist
Grand Games is looking for a 3D Environment Artist (full-time) to create 3D environment for a mobile open world game in the spirit of GTA Online / GTA RP on Unreal Engine 4.27.2. Company based in EU.
Grand Games is a company based in the EU. We are developing a mobile Open World game in the spirit of GTA Online / GTA RP on Unreal Engine 4.27.2. Responsibilities: - Creating 3D environment for a mobile open world game. - Working with city objects, props, interiors and exteriors. - Preparing assets for Unreal Engine 4.27.2. - Working with trims, atlases, materials and optimized pipelines. - Integrating and configuring assets in UE4. - Working within the existing visual style and technical constraints of the project.
Experience as 3D Environment Artist / Prop Artist. Confident in Blender, Maya, 3ds Max or similar 3D package. Confident knowledge of Substance Painter. Knowledge of Substance Designer is an important skill. Ability to work with trim sheets and texture atlases. Experience with Unreal Engine 4. Understanding of basic optimization of game assets: - polycount; - UV; - texel density; - LOD; - collisions; - draw calls; - texture sizes. Nice to have: - Experience with Unreal Engine 4.27.2. - Knowledge of UE4 tools for environment assembly. - Experience with World Composition and Level Streaming. - Experience creating environments for open world projects. - Experience optimizing content for mobile devices. - Understanding of modular assets pipeline, trims and atlases.
Full-time. Work in the Grand Games team. Company based in EU. Selection stages: 1. Portfolio review. 2. Test task. 3. Final discussion of conditions. What to send: - Link to portfolio: ArtStation, Behance, Google Drive, personal site, etc. - Brief description of experience. - Examples of game assets, environments, trims, atlases or materials. - Bonus: indicate experience with Unreal Engine, mobile projects and Substance Designer.
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