3D Artist
Game development studio seeks a talented 3D Artist for PC projects. Salary: 60,000–70,000 RUB net. Full-time, remote.
Responsibilities: • Creating 3D models (Hard Surface) and textures for game assets; • Working with references and concept art; • Creating UV maps and baking maps (Normal, AO, Curvature, etc.); • Texturing in Substance Painter/Designer (or similar); • Adhering to the project's unified visual style; • Optimizing models for engine requirements (polycount, LODs); • Interacting with Level Artists and Tech Artists; • Participating in pipeline discussions and improving asset quality.
Required knowledge and skills: • Proficiency in Blender / Maya / 3ds Max; • Experience with Substance Painter / Designer; • Understanding of PBR texturing principles; • Skill in creating quality topology and UV maps; • Knowledge of composition, lighting, and color basics; • Independence and diligence; • Ability to accept criticism and work in a team; • Portfolio with examples of work (required). Will be a plus: • Experience with Unreal Engine 5 (importing, material setup); • Skills with Marvelous Designer (for fabrics); • Experience creating stylized models; • Various pet projects; • Appreciation for the Sci-fi genre.
What we offer: • Remote work; • Growth prospects; • Flexible schedule; • Interesting tasks and the opportunity to influence the project's visuals.
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