3D Artist / Technical Artist
3D Artist / Technical Artist at Triumph Group of Companies. Salary 100,000–140,000 RUB. Create and adapt 3D models of industrial equipment, hard surface in CAD, UV, PBR in Blender, integrate assets into Godot, write scripts and shaders, collaborate with C/C++ programmers.
Responsibilities: — Create and adapt 3D models of industrial equipment, machine tools, workshop elements, and interfaces. — Create hard surface models in CAD. — Perform UV unwrapping, map baking, and PBR texturing in Blender. — Add behavior algorithms to assets. — Optimize model topology for real-time rendering: set up LODs and minimize draw calls. — Integrate assets into Godot: set up materials, lighting, and basic physics colliders. — Write scripts to automate the art pipeline and configure visual elements inside the engine. — Create, configure, and optimize shaders. — Interact with C/C++ programmers to link the visual part to simulation logic.
Requirements: — Confident knowledge of Blender and Substance Painter/Designer. — Experience with game engines, preferably Godot. — Experience as a Technical Artist or strong Tech Art skills. — Programming/scripting skills: GDScript, Python. — Understanding of shader writing principles. — Excellent understanding of PBR/NPR pipeline and methods of optimizing 3D graphics for real-time. — Portfolio with hard surface models and/or technical implementations. — Experience creating 3D models in CAD.
Office/remote, Moscow.
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