3D Artist / Technical Artist
3D Artist / Technical Artist at Triumph Group of Companies. Salary 100,000–140,000 RUB. Create 3D models of industrial equipment, optimize for real-time, and integrate into Godot.
Create and adapt 3D models of industrial equipment, machine tools, workshop elements, and interfaces. Create hard surface models in CAD. Perform UV unwrapping, map baking, and PBR texturing in Blender. Add behavior algorithms to assets. Optimize model topology for real-time rendering: set up LODs and minimize draw calls. Integrate assets into Godot: set up materials, lighting, and basic physics colliders. Write scripts to automate the art pipeline and configure visual elements inside the engine. Create, set up, and optimize shaders. Collaborate with C/C++ programmers to link the visual part to simulation logic.
Confident command of Blender and Substance Painter/Designer. Experience with game engines, preferably Godot. Experience as a Technical Artist or strong Tech Art skills. Programming/scripting skills: GDScript, Python. Understanding of shader writing principles. Excellent understanding of PBR/NPR pipeline and methods for optimizing 3D graphics for real-time. Portfolio with hard surface models and/or technical implementations. Experience creating 3D models in CAD.
Office/remote, Moscow.
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