3D Artist
Game dev studio seeking a talented 3D Artist for PC projects. Salary: 60,000-70,000 RUB monthly, full-time remote. Experience: 1-3 years.
Creating 3D models (Hard Surface) and textures for game assets; working with references and concept art; creating UVs and baking maps (Normal, AO, Curvature, etc.); texturing in Substance Painter/Designer (or analogues); maintaining the project's visual style; optimizing models for engine requirements (polygon count, LODs); interacting with Level Artists and Tech Artists; participating in pipeline discussions and improving asset quality.
Proficient in Blender / Maya / 3ds Max; experience with Substance Painter / Designer; understanding of PBR texturing principles; skills in creating quality topology and UVs; knowledge of composition, light, and color basics; independence and diligence; ability to accept criticism and work in a team; portfolio with examples (mandatory). Nice to have: experience with Unreal Engine 5 (import, material setup); skills with Marvelous Designer (for fabrics); experience creating stylized models; various pet projects; understanding of Sci-fi genre.
Remote work; growth prospects; flexible schedule; interesting tasks and the opportunity to influence the project's visuals.
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