Job Details
Game Development
Mid-level
Remote
Russian
Possibly outdated
Aug 26
This job was posted more than a month ago — it may no longer be active

3D Artist (Middle+)

3D Artist (Middle+) at Bestiary, indie game studio. Project-based, remote. Salary: 30. Work on mobile game in Unreal Engine, Blender, low-poly assets, VFX, animations.

We are a small indie team developing our own mobile game on Unreal Engine 5.2.1. Main 3D tool is Blender. Looking for a 3D artist for approximately the next six months due to our main 3D artist relocating. Need a strong 3D generalist who can independently take a game asset from idea to finished result in the engine. Responsibilities depending on current project tasks: - Creating 3D models and game assets mainly in low-poly style; - Modeling and optimizing geometry for mobile devices; - Creating and setting up textures and materials; - Creating VFX and visual effects; - Creating effects for items, abilities, and game events; - Working with character animations; - Preparing assets and integrating them into Unreal Engine 5; - Refining and optimizing existing assets. The project is mobile, so understanding of 3D graphics optimization is especially important. It is not enough to make a beautiful model — you need to understand how it will work directly in the game. It is important to be able to build topology correctly, control polygon count, and understand where detail is truly necessary and where it can be omitted without noticeable quality loss.

We need a Middle+ artist who: - confidently works in Blender; - has experience creating game 3D assets; - understands low-poly modeling principles; - can work with UV, textures, and materials; - understands basics of graphics optimization for mobile devices; - is able to work with animations and VFX or has good experience in at least most of the listed areas; - can independently understand tasks and propose solutions, not just work strictly by instructions; - is ready to work with Unreal Engine 5 or quickly master the necessary pipeline. Nice to have: experience directly working with Unreal Engine and mobile projects. We do not expect one person to be equally perfect in everything. If you have a strong 3D portfolio and most of the listed tasks are familiar — write.

- Project-based work, approximately for the next 6 months. - Payment is negotiable and discussed individually depending on specialist level and task complexity. Payment is made after completing individual tasks or an agreed block of tasks. - Before starting cooperation, we sign a contract and fix tasks, deadlines, and cost in advance. We have a really challenging project. Sometimes you will have to...

VFX
UV mapping
Mobile Optimization
Game Assets
Blender
Low-Poly
Animation
Texturing
3D Modeling
Unreal Engine

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