3D Artist
Remote 3D Artist for buildings, environment, and game locations. Junior/Middle/Senior, full-time. Salary discussed based on interview and experience.
Create buildings, hard-surface assets, terrain, and materials; integrate and optimize models in the game engine; work from specifications and references.
- Experience from 2 years; - Modeling buildings and architectural objects; - Creating hard-surface models and terrain; - Working with low-poly and high-poly; - Knowledge of UV unwrapping and map baking; - Working with photo textures, tile materials, and PBR; - Understanding of scale, proportions, and composition; - Optimization of models and textures for real-time performance. Nice to have: - Experience with terrain; - Experience with Unreal Engine or Unity; - Knowledge of LOD, trim sheets, decals, and vertex paint; - Lighting and scene assembly skills.
- Salary is discussed based on the interview and depends on the candidate's experience.
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