3D Artist / 3D Generalist
3D Artist/Generalist for a roguelite game 'Goblins Horde' (PC, demo stage). Remote, part-time/project-based. Team has released projects and experienced members.
Project: Goblins Horde - a roguelite in the reverse bullet hell genre, a mix of Megabonk and Slay the Spire. The player controls a small goblin squad, travels a branching map, engages in short dynamic battles, hires new fighters, and collects upgrades. The game features cartoonish stylized 3D graphics with a top-down camera at a slight angle. The final visual style is still forming, so own ideas and participation in finding the art direction are welcome. Responsibilities: Create 3D models of humanoid creatures and animals with animations, weapons and projectiles, environment elements. Preferably full cycle: modeling, texturing, rigging, and animation, with subsequent asset preparation for Unity. VFX experience is a plus but not required.
Junior, Middle, Lead, Senior level. Ability to do full cycle: modeling, texturing, rigging, animation, and asset preparation for Unity. VFX experience is a plus.
Remote work, part-time/project-based/freelance. Portfolio use allowed with restrictions (discussed during communication).
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