2D Artist for Game Project
Personal author game project on Unity 6.3 seeks an experienced 2D artist with 1-3 years of experience and portfolio. Unpaid, part-time, remote.
Tasks on the project require a certain level of experience, knowledge of pipelines, ability to work with references, maintain style, and meet technical constraints. This is a personal author dream project, not a class for beginners. Neural networks are already used and will be used where they are invisible to the player, e.g., in code and documentation. In the artistic part, they can also be used, but the result must be properly finished by hand. We do not intend to hide the use of neural networks. What matters is that the project does not feel like a neural network product. The project is at the prototyping stage, assembling first mechanics and systems on Unity 6.3.
At least 1-3 years of experience and a portfolio. Knowledge of pipelines, ability to work with references, maintain style, and meet technical constraints.
No payment currently, but if the project ever makes money, there will be payment. Work on an interesting project at a leisurely pace, 2-4 evenings per week, long-term marathon. Opportunity to implement your own ideas (within limits), and all work can be added to your portfolio (with simple conditions).
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