2D Artist
Indie team seeks a 2D Artist for an unannounced Steam project (2D roguelite/arena shooter). Full-time/part-time, remote or office, with contract and flexible pay.
Main goal: integrate into the current pipeline, speed up production processes, and help the project reach the market on schedule, while laying the conceptual foundation for a future project. Key tasks: - Forming the visual concept and artistic style of the project; - Developing concepts for game characters, weapons, enemies, locations, environments, and other game objects; - Optimizing and improving the team's internal production processes related to art and UI/UX design.
Requirements: - Practical experience in a similar role; - Understanding of light, color, composition, perspective, and anatomy; - Proficiency in major graphics and design software; - Confident use of AI tools; - Ability to work in different styles and easily adapt to colleagues' work; - Ability to maintain strict consistency between game characters, enemies, and environments; - Ability to handle multiple revisions calmly and professionally; - Proactive in work processes; - Up-to-date portfolio; - The vacancy includes a test assignment. Nice to have: - Understanding of commercial PC game development, familiarity with Art department pipeline, and practical experience in commercial game development; - Extensive stack of various tools; - Basic knowledge of PC game design.
What we offer: - Full-time/part-time employment (by agreement); - Remote work/office (optional); - Contract and payment in a convenient format; - Salary reviews and income growth directly tied to performance; - Small team without bureaucracy, fines, useless daily meetings, or time tracking; - Opportunity for long-term collaboration on current and future studio projects.
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